![]() The archers can hunt some small animals to earn more coins, while you can pay the builders to construct walls and archer towers for defense. You also use that money to assign them jobs, such as archers or builders. You use those coins to set up camp and hire a few peasants to work for you. You’re a ruler who is dropped on an island with just your horse and a few gold coins. KTC is basically the game I always wanted KNL to be.įor those who never played any of the Kingdom games before, let me break it down for you a bit. ![]() I’ve invested over forty hours into the game but don’t feel like I wasted my time even when I do decide to start over. So I was elated to find out when Kingdom Two Crowns ( KTC) released on iOS recently, that that’s exactly what it’s like. I really just wanted to play without the permadeath. The game doesn’t tell you much, so you’re meant to learn it all through playing, but I never felt like I had much of a chance to do so. I didn’t like that I could spend an hour or more building a kingdom and then lose my crown and have to start from scratch. But as much as I liked it, after investing a few hours into it I eventually gave up. There isn’t a single onscreen button to be found. It was also perfectly designed for touchscreens, since everything is gesture-based. And while the short day and night cycles could be stressful, it kept the game moving at a pace that made it hard to put down. I liked the combination of actively running around to manage a kingdom, but not having to micromanage every worker. ![]() Back in 2017 when Kingdom: New Lands ( KNL) made its way over to iOS, I was impressed with the gorgeous pixel art, eerie soundtrack, and even the core gameplay loop.
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